How to Create Print Outs for your Woodworking Projects in LayOut – Skill Builder

[Music] hey guys it's Aaron so we had actually a couple videos on taking a piece of furniture and prepping it for layout so getting seen set up so that would be real easy once we got into layout to actually put it on a page you printed it out you guys had questions about that and still wanted to see it come into layout and how that would work so I figured we'd throw together a page inside a layout so you can see how to take those scenes and make the documents that we get print out so we're gonna go ahead and do that right now alright so we in layout I'm just gonna start with a standard portrait template and once we get in here I'm just gonna go up to file and insert that sketch of file that we created and that's gonna drop in on I think the last scene that I created so that works that's good so we're gonna create two pages one is for the leg and one is for the front so this first one pulled in if I right click and go down to scenes it's gonna tell me it's showing me the view that I called leg left so I'm gonna show I'm gonna switch to leg front real quick alright there we go right now this is currently being shown at a scale of one to six point zero five eight six eight not real easy to pull a dimension off of if there's something I'm missing so I might come in here and come up with a better scale like maybe a one to one scale one inch equals a foot no that's a little too small three inch equals a foot see how that works all right that's going to work so this is my front view so what I might do and again at this point we're kind of crossing into that what you could do kind of category if you want I mean so we're not actually doing stuff where I'd say you absolutely have to do things this way we're kind of going in more of the realm of here's some thoughts of ways you could present this so what I'm going to do is I'm going to take this each of the four sides of my leg is different so I'm going to set this up I set it at my 3 inches equals a foot 1 to 1 before scale and I'm going to take it now and I'm going to copy and paste and paste and paste so now I have 3 4 total copies of that viewport and they're all just sitting on top of each other right now by grabbing them one at a time and sliding them directly to the left one thing I assure is that all my lines line up if that makes sense all of my perpendicular if I had to put a dimension here to here it would be the same all the way across because they all line up now I have this one right here which is my front I'm just gonna come through here right click and go to my scenes one at a time I'm gonna go left side I'm gonna go to the back and I'm gonna show the right side so there's each of the different sides one of the things you probably noticed right now is that they actually stopped lining up this is one of things that happens when if you're not super careful about how you create your scene you see these two were created from the exact same scenes they actually line up perfect these ones didn't quite do that these ones were a little bit off that's because I moved the camera which some would refer to as the cardinal sin so what ended up happening was I created my first one we can see my my other sides I actually moved the camera for these three all line up this one's a little off now so what do you do when this happens because this is reality my solution is to just grab a line put it in here and then I can actually take this now and I can line it up with that line something you may have noticed right there is that my lines are not very pretty right now one of the other things I will do at this point is take my drawings my my Sketchup models and change them from raster to vector it does remind me that that could take a little bit longer to register but that's okay I want nice sharp lines for my drawings at this point the amount of information you want to include on here is up to you so I might want to come in here and say something like I want to label each of these maybe so I'm going to come in here and say this is my front and then I like to copy things as much as possible one of the advantages of course the copying is I can keep stuff lined up very easily by just moving it along with the inference snaps if I draw a new one each time which is fine but I'm gonna have to go through a little more work to line it back up so at this point I can say is my left this one I can say is the back and then this one is the right these terms as well a little bit subjective because I'm the one that's determining what is the front back left and right this point I might put a couple dimensions on here Pepa one like that for this particular piece it might be important to see where is the top of that and where is the top of that those two two dimensions over here maybe we go to top of that and then also the length of that cut since this one's the same I don't have to actually dimension both but I might come in here and put in a horizontal dimension of that that opening same thing down here we got another little opening right here and see I'm just clicking point to point and then sliding so I can go across like that it doesn't matter because when you pull it out like that and then maybe one more showing the dimension that cut and then of course location of these two peg holes might be good as well and then maybe these are square but maybe I'll just throw a single dimension on here that shows these are 3/8 of an inch by 3/8 of an inch and finally I may do one more viewport here I may come in here because I'm going to copy and paste this one last time I'm gonna move it right here and I'm going to change my view my scene to the top because I do have again this is the exact same scale now I have a top view which is gonna be important because there are some cuts on here they're not perfect squares they're actually not on each corner so I do want to add the information I need for cut making those cuts so because this ends up being kind of small I may actually take this one and maybe go to a bigger view may actually go to full size on this and then put my dimensions in for these details right here so at this point you have to make the decision how much information do I need on here am I just taking this out to the shop if so that might be enough information if this is something that I maybe I'm selling or redistributing then I may have to come in with more information one things I didn't touch on of course is the title block we didn't put additional text information on here page numbers anything like that but that's level detail that you want to decide on importing yourself what I really wanted to point out here was how to use those scenes we created to set up this view of the leg so that I could actually take this and fabricate this if I needed to so hopefully that helped hopefully that was something useful in what you wanted as far as what's that next step in the process at this point we start to talk about deliverables and it gets a little bit subjective what do you actually want would you need that sort of thing what I wanted to do is not get bogged down on the exact every little piece of how you should dimension things and really show you kind of the general flow of what would that process look like creating those viewports and copying them hopefully that helps if so give us a like down below subscribe that would be notified when other videos get created and most importantly leave us a comment I made this video because you guys asked for it after the prepping woodwork for layout video so hopefully this helps I'll know if you guys leave me a comment that say it helps if you say it was terrible and it set me back then I'll know that too I guess anyhow we like making these videos but we like making them a lot more when they're showing something you want to see so thank you you

As found on YouTube

Related Posts